#ifndef GRANDCHILD_H #define GRANDCHILD_H #include "manual.h" #include "randomly.h" #include "immobile.h" #include "herbivore.h" #include "carnivore.h" #include "inert.h" template class grandchild : public MOTION, public RANK { public: grandchild(const terminal& t, unsigned x, unsigned y) : wabbit(t, x, y, C), MOTION(t, x, y, C), RANK(t, x, y, C) {} }; using rabbit = grandchild; using wolf = grandchild; using boulder = grandchild; using landmine = grandchild; #endif