// Example code from Lecture 12: Finding the location of our
// first player ('B') on our 8x8 world (Approach 2)
// Pre-conditions: input 8x8 world of chars, 1 "query" char to
// find on the world, and two pass-by-reference
// ints -- called x and y -- to record the
// location of the query
// Post-conditions: function changes x and y to the x- and y-
// coordinates of the query char inside the
// world
void find(char world[][8], char query, int &x, int &y)
{
for(int i=0; i<8; i++)
{ // check each row
for(int j=0; j<8; j++)
{ // check each column
if(world[i][j]==query) // record the location of the query
x=i; y=j;
}
}
}