#ifndef DATA_CAL40_H #define DATA_CAL40_H #include "sailselection.h" #include namespace sail_data { const vector zones { {"L1", "Light #1", {4, 4, 8, 10, 40, 40, 80, 100}, {4, 4, 10, 12, 40, 40, 85, 105}, false}, {"H1", "Heavy #1", {6, 4, 14, 16, 40, 40, 70, 90}, {4, 4, 16, 18, 40, 40, 75, 95}, false}, {"G2", "Genoa 2", {10, 8, 18, 20, 40, 40, 65, 85}, {8, 8, 20, 22, 40, 40, 70, 90}, false}, {"G3", "Genoa 3", {14, 12, 22, 24, 40, 40, 60, 80}, {12, 12, 24, 26, 40, 40, 65, 85}, false}, {"G4", "Genoa 4", {20, 18, 28, 30, 40, 40, 55, 70}, {18, 18, 30, 30, 40, 40, 60, 75}, false}, {"SJ", "Storm Jib", {26, 24, 30, 30, 40, 40, 50, 60}, {24, 24, 30, 30, 40, 40, 55, 65}, false}, {"JT", "Jib Top", {6, 4, 16, 18, 85, 88, 110, 120}, {4, 4, 18, 20, 88, 72, 115, 125}, false}, {"A3", "A3", {4, 4, 14, 16, 95, 90, 130, 140}, {4, 4, 16, 18, 100, 90, 135, 145}, false}, {"S2", "Spinnaker 2", {4, 4, 12, 14, 120, 115, 160, 170}, {4, 4, 14, 16, 115, 110, 165, 174}, false}, {"S3", "Spinnaker 3", {10, 8, 20, 22, 115, 110, 155, 174}, {8, 8, 22, 24, 110, 105, 160, 174}, false}, {"S4", "Spinnaker 4", {18, 16, 28, 30, 110, 105, 160, 174}, {16, 16, 30, 32, 105, 100, 165, 174}, false}, }; } #endif